Game Analytics
Project
This project is conducted by the Knowledge Discovery and Machine Learning group of the Graduate Program in Informatics at Pontifícia Universidade Católica do Paraná.
Objective:
To better comprehend players through propositions of useful metrics extracted from telemetry data, and identify and mitigate risk situations of games usage lifecycles.
In special, we focus on the following subjects:
- Players' motivations
- Players' approval over game contents
- Players' commitment
- Players' social interactions
- Content consumption
The generated metrics can be applied to deal with different risk situations, such as the identification of churn (from a proactive or reactive perspective) and survival time, community management, player simulation, approval of game upgrades, suggestions of suitable new game contents, the identification of monetization candidates, among others.