Publicações do Ano de 2014

  • Fontana, R.M.; Reinehr, S.; Malucelli, A. Maturing in Agile: What Is It About? In: Proceedings of XP2014, LNBIP 179, pp. 94-109, forthcoming.
  • Fontana, R.M.;Fontana, I.M.; Garbuio, P.A.R.; Reinehr, S.; Malucelli, A. Processes versus people: How should agile software development maturity be defined?. The Journal of Systems and Software, v. 97, p. 140-155, 2014. DOI: 10.1016/j.jss.2014.07.030
  • Neto,J.C.;Reinehr, S.; Malucelli, A. Game-Based Learning Development Process: an exploratory analysis of game development companies in Brazil. World Congress in Computer Science, Computer Engineering, and Applied Computing (WORLDCOMP'14) – Anais of the 2014 International Conference on Software Engineering Research and Practice. July, Las Vegas - Nevada, USA, 2014.
  • Neto,J.C.;Reinehr, S.; Malucelli, A. Proposal of a computerized environment to support the development of game-based learning. IEEE Frontiers in Education Conference. Anais of the 44th Annual Frontiers in Education (FIE) Conference. October, Madrid, Spain, 2014.
  • Siqueira, A.A.; Reinehr, S.; Malucelli, A.Agile Adoption: Developing projects in parallel with Agile and Traditional life-cycles. EuroSPI - European System, Software & Service Process Improvement & Innovation. Luxembourg City, Luxembourg, Julho de 2014, p.25-27.
  • Valaski, J., Reinehr, S.; Malucelli, A. Environment for Requirements Elicitation Supported by Ontology-Based Conceptual Models: A Proposal In: Proceedings of the 2014 International Conference on Software Engineering Research & Practice. Las Vegas, USA: CSREA Press, 2014. p.144 - 150.
  • VALASKI, J. ; STANCKE, W. ; REINEHR, S. ; Malucelli, Andreia . WER Overview: Retrospective, Trends and Relevance. CLEI Electronic Journal, v. 17, p. paper 3, 2014.